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#include <asm-generic/ioctls.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/ioctl.h>
#define CLEAR_GRID "\033[0m"
#define COLOR_RED "\033[31m" // cell value 4
#define COLOR_ORANGE "\033[31m" // cell value 3
#define COLOR_YELLOW "\033[31m" // cell value 2
#define COLOR_WHITE "\033[31m" // cell value 1
int positions[HEIGHT][WIDTH];
int new_positions[HEIGHT][WIDTH];
int
void
init_grid();
void draw_new_positions();
void render();
int main() {
// gets terminal window size
struct winsize w;
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
printf("starting abellian sandpile simulation\n");
init_grid();
printf("\ninitialized grid");
return 0;
}
void init_grid() {
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
printf(" ");
// prints a X around the borders
if (j = (WIDTH - 1)) {
printf("|");
}
}
}
}
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