#include #include #include #include #define CLEAR_GRID "\033[0m" #define COLOR_RED "\033[31m" // cell value 4 #define COLOR_ORANGE "\033[31m" // cell value 3 #define COLOR_YELLOW "\033[31m" // cell value 2 #define COLOR_WHITE "\033[31m" // cell value 1 int positions[HEIGHT][WIDTH]; int new_positions[HEIGHT][WIDTH]; int void init_grid(); void draw_new_positions(); void render(); int main() { // gets terminal window size struct winsize w; ioctl(STDOUT_FILENO, TIOCGWINSZ, &w); printf("starting abellian sandpile simulation\n"); init_grid(); printf("\ninitialized grid"); return 0; } void init_grid() { for (int i = 0; i < HEIGHT; i++) { for (int j = 0; j < WIDTH; j++) { printf(" "); // prints a X around the borders if (j = (WIDTH - 1)) { printf("|"); } } } }